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Enhance the fan experience with augmented reality.
ZAUBAR has developed exceptional applications for engaging fans, whether it's finding friends in the crowd at the stadium, staging with the stars, even when they're not in the stadium, or competing in goal-wall shooting at historical monuments.
Quickly find friends during mass events
AR navigation with the smartphone camera
Orientation in the stadium
Entertainment for fans - even outside the stadium
Gamified fan experiences
Extend the stadium experience into the city
Bring the live stadium atmosphere to the empty stadium.
Holograms of players liven up the dressing room even outside of playing time.
Representation of historical events with original images
"Are you in a sports club? We'd be happy to talk to you about the limitless possibilities of AR!"
Contact UsThe decision between AR and VR depends the needs and the nature of the organization. Here are some cases where AR is better suited:
VR (Virtual Reality) is best for fully immersive simulations, useful for sports training in a controlled environment.
AR is generally more suitable for live sports and fan engagement, while VR excels in immersive training simulations.
Below are some of the example use cases of augmented reality in sports that are made with ZAUBAR:
Sports clubs can use augmented reality (AR) for in many ways