Poster introducing Borussia Dortmund stadium tour with a tablet frame, stadium, and a soccer player in sight.

Sports

Enhance the fan experience with augmented reality.

ZAUBAR has developed exceptional applications for engaging fans, whether it's finding friends in the crowd at the stadium, staging with the stars, even when they're not in the stadium, or competing in goal-wall shooting at historical monuments.

Would you like to learn more? Click here.

Friend-finder

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Quickly find friends during mass events

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AR navigation with the smartphone camera

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Orientation in the stadium

Friend-finder app user interface. Shows the location of your friends, public transportation, and nearby shops.
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Gamified scoreboard in a mobile interface, collecting points and unlocking achievements

Minigames

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Entertainment for fans - even outside the stadium

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Gamified fan experiences

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Extend the stadium experience into the city

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Stadium tours

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Bring the live stadium atmosphere to the empty stadium.

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Holograms of players liven up the dressing room even outside of playing time.

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Representation of historical events with original images

A woman visiting Borussia Dortmund stadium and taking a selfie with a soccer player's hologram
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Learn

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Isabelle Eyrich, Business Development at ZAUBAR
Isabelle Eyrich
Business Development, ZAUBAR

"Are you in a sports club? We'd be happy to talk to you about the limitless possibilities of AR!"

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FAQ

AR or VR, which one is more suitable for sports use cases?

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The decision between AR and VR depends the needs and the nature of the organization. Here are some cases where AR is better suited:

  • Connecting with fandom through interactive fan experiences.
  • Bringing trophies to fans’ homes, allowing them to virtually own victories and bond closely with the team.
  • AR can provide real-time stats, player performance data, and virtual annotations during live games.
  • It improves training by overlaying visual aids and analytics directly onto the player’s field of vision.
  • Fan experiences can be enriched with interactive replays, on-screen stats, and in-stadium navigation.

VR (Virtual Reality) is best for fully immersive simulations, useful for sports training in a controlled environment.

  • VR can simulate game scenarios for athletes to practice without physical risks.
  • It’s often used for virtual sports experiences where fans can feel immersed in the game from home.

AR is generally more suitable for live sports and fan engagement, while VR excels in immersive training simulations.

What are some example use cases of augmented reality (AR) in sports?

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Below are some of the example use cases of augmented reality in sports that are made with ZAUBAR:

How can augmented reality (AR) be used in sports?

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Sports clubs can use augmented reality (AR) for in many ways

  • Connecting with fandom through interactive fan experiences.
  • Creating immersive stadium tours that recreate match atmosphere on non-match days.
  • Offering 3D volumetric images of players for fans to take selfies with.
  • Placing historical footage in city tours to highlight important team locations, such as where championships were celebrated.
  • Bringing trophies to fans’ homes, allowing them to virtually own victories and bond closely with the team.
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