27
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
AR Cloud
AR Filters
AR Glasses
AR Navigation
ARCore
ARKit
Asset Library
Augmented Reality (AR)
Augmented Reality Development Kit (ARDK)
Augmented Virtuality (AV)
Beacons
Binary Code
Binaural Audio
Blended Reality
Bluetooth LE (Low Energy)
Body Tracking
Cloud Anchors
Collaborative AR
Computer Vision
Content Delivery Network (CDN)
Content Management System (CMS)
Controller
Depth Mapping
Depth Sensing
Digital Overlay
Digital Twin
Diminished Reality
Edge Computing
Environmental Understanding
Extended Reality (XR)
Eye Tracking
Face Mesh
Facial Recognition
Field of View (FoV)
GPS Tracking
Geo-Tagging
Geolocation
Gesture Control
Gesture Recognition
Hand Tracking
Haptic Feedback
Head-Mounted Display (HMD)
Heads-Up Display (HUD)
Holographic Display
Human-Computer Interaction (HCI)
I/J/K
Image Recognition
Image Target
Immersive Analytics
Immersive Experience
Indoor Navigation
Interactive Content
L/M/N
Lidar (Light Detection and Ranging)
Light Estimation
Localization
Localization Algorithm
Localization-Based Services
Marker-Based AR
Markerless AR
Metaverse
Mixed Reality (MR)
Model Tracking
Motion Capture (Mocap)
Multiplayer AR
Natural Feature Tracking (NFT)
Natural User Interface (NUI)
Networked AR
Neural Network
Object Recognition
Occlusion
Optical Flow
Optical See-Through (OST)
Overlay
P/Q/R
Persistence
Point Cloud
Pose Estimation
Positional Tracking
Projection Mapping
Ray Casting
Real-Time Rendering
Real-World Anchors
Reality Capture
Remote Assistance
Render
S/T
SDK (Software Development Kit)
SLAM (Simultaneous Localization and Mapping)
Scene Understanding
Spatial Audio
Spatial Computing
Spatial Mapping
Telepresence
Tethered AR
Touchless Interaction
Tracking
Tracking Algorithm
U/V/W
UX (User Experience)
Ubiquitous Computing
User Feedback
User Interface (UI)
User-Centric Design
Virtual Objects
Virtual Reality (VR)
Visual-Inertial Odometry (VIO)
Volumetric Capture
Wearable AR
WebAR
World-Scale AR
X/Y/Z
XR (Extended Reality)
Zero Latency